90% of the time I have no idea what I'll create when I open up Adobe Substance 3D Modeler, let alone how the final result may end up. This started from me creating a hand in Modeler, just for kicks to see how closely I could naturally replicate the human anatomy. That was a flop, so I went on to just playing with clay and decided to mold a character, which I ended up using the hands for which was totally unplanned. He looked really weird by himself so this was the only type of scene I could imagine him making sense in. I'm not a scene builder AT ALL, but as of late, I've challenged myself to make whatever I create, work. This, was that, and I'm kinda pleased 😁.

Check out the process below.

Created with my favorite toolset!
Modeled with Adobe Substance 3D Modeler
Painted in  Adobe Substance 3D Painter
Scene and Rendered in Adobe Substance 3D Stager
Modeled with Adobe Substance 3D Modeler
Finished modeling, then into Adobe Substance 3D Painter, and lastly Adobe Substance 3D Stager to set scene.

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